Concept Art

Hey folks

Just a quick little update this week.

I’ve been doing a bit of concept art for a game. For now I’ll keep the details hushed.

Play Hypovolemia

Hey Folks!

I am happy to announce that the Alien Swarm Mod: Hypovolemia has been launched!  The game is still in production so this is the first of many upcoming releases. There is an official server up and running. I  hope you see you folks in game!

You can download it here.

Below is a Screenshot of the game with a few of my assets in it.

Jersey barriers and a crate with tarp on it. My models in Game!

See you next week!

New Schedule

I am going to be changing up my update schedule to mid-week(Wednesday-ish) every week.

This will be starting the week after this one.

See you then!

Moving Forward

Hey folks,

Friday was my last class as a teacher’s aid for 3D modeling and animation at MECA.  During this semester I learned a lot about 3D and filled in some major gaps in my understanding of it . I am very impressed with and proud of the students. Their work was fantastic and if they stick with it they will do great things with Maya. Adam DeGrandis did an amazing job teaching bringing both humor and practical knowledge into his demos.

I really do hope I get an opportunity to do that again.

Here is a link to one of the students work. I’ll post more if I can track them down.

I have mentioned the Alien Swarm Mod: Hypovolemia in my more recent updates. I have recently been officially brought on to the team as a 3D modeler. There are a large number of things I am unfamiliar with. I am definitely stumbling here and there but I will continue to move forward until I get my feet under me.  I am thankful for the patience of Defragen1 and for his help with learning how to  model for the Source engine.

At this time I am leaving Project: Talon. It has been a great experience and helped keep me motivated and producing art work. I do think that it is time for me to move on to other projects. I wish Luke and Allen the best and I hope to see what the deliver with the final game.

I’ll catch you next weekend.

 

*edit* eeerrrrr I mean monday.

Moar Crates

Hey folks,

I’ve been working a bit on another crate for Hypovolemia.

I was asked to make a variation of the last crate to include a pallet underneath. This presented a challenge to fit this new element into the same texture space as the original. Thankfully I left a lot room for improvement with my original texture.  I am actually much happier with this crate than the last.

I’m still learning as I go but I think things are headed in the right direction.

Catch you next weekend.

 

 

Maya to Source. *head desk*

After this weekend I’d have to say I’m not very thrilled with the SourceSDK and my Maya 2009 work flow. The team leader of the Alien Swarm Mod:  Hypovolemia was good enough to try to walk me through the process. My computer had other plans… things got complicated.

The short version is I needed him to do the exporting and importing from his machine. Thankfully he cleaned up what I had missed and now my crate is in the Source engine!

The crate with the green tarp is mine, nothing else is mine though.

Screenshots courtesy of Defragen1.

See you next weekend!

Easter

I am taking this one off.

 

See you next weekend.

Bleep Bloop Update: Two

Hey folks,

Things have been pretty hectic but I’ve completed and turned in my Bleep Bloop pieces.

It feels good to have them done. My Grand Theft Auto 3  and Soul Reaver final pieces are below along with a couple of renders of the Elder God and Raziel. I’ll be making a few glamour renders of Raziel for my portfolio but in the mean time these will do.

The Bleep Bloop show is a call for video game related art at the Fun Box Monster Emporium/Coast City comics in Portland Maine. My work along with many other local artists work will be on display there…  so check it out. The opening is 6pm to 10pm Friday April 6th, and the show will be up for the rest of the month. This will be my first show and I am looking forward to it.

Catch you next weekend.

Maybe see you in person Friday night?

Bleep Bloop Update

It’s been a busy time but I am still hammering away at several projects.

I’ve still got plenty of work to do on my Soul Reaver project but It’s coming along really well.  My Grand Theft Auto 3 piece is very close to being done. My other projects are still on the table I am just trying to balance my time between them to reach my deadlines.

It’s safe to say I am learning about my work flow… and the dangers of putting too much on the table at once.

Catch you folks next weekend.

Ketchup

yeah…

No update this weekend, check back next weekend.

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