BRRRAPP!

Well Folks,

I have a few irons in the fire but none of them are reading for showing yet…

so you’ll have to check back next Saturday.

 

 

Something Very New, Minecraft Class.

Hey Folks, I have had quite an exhausting week.

I helped teach the first ever Minecraft and Game Design course at the Maine College of Art. The class was a week long Continuing Studies program and was for 9-12 year olds. I had never taught that age group before and to suddenly be thrown into a room of 20 youngsters was an experience I’ll never forget. I am extremely thankful (and lucky) I have the help of my wonderful partner and amazing teacher Elise Smorczewski; who was the primary teacher of the class.

We utilized Minecraft as game to make games and introduced basic game theory concepts. The children learned how to make use of command blocks (using basic scripting language packaged in the game), server commands and red-stone circuits to create their own mini games, exploration/narrative games, puzzles and PVP arenas.

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I was excited to see their work and how the students, working alone and in small teams, approached these ideas. I know many of them couldn’t tell you what they learned and I am sure some of their parents might think they had just spent the day playing Minecraft but these kids DID learn something. They have now been introduced to a basic code language, the importance of syntax within that language, the “finding fun” aspect of game making and they have been introduced to the idea of play testing & critique.

 

The class went very well aside of the typical technical issues that arise from working with computers. I think the Minecraft and Game Design course will be a great addition to the Continuing Studies program.

 

Now I go back to my regular day job and freelance schedule.   You can see my portfolio at Alecadams3d.wordpress.com I’ll be posting again next Saturday evening.

Another quick update

Hey Folks,

Just posting some pictures of my recent work.

Concept work for an Unannounced project.

Concept work for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

PQC

Hey Folks,

I present you the nearly complete Portable Quantum Computer otherwise know as the P.Q.C.

This device will let you control robot soldiers known as “bishops” in the 3rd person shooter game Hypovolemia.

The robots will be humanoid size and shape, but will be stronger and more resilient  than a normal human. These robots will be able to carry more weapons and see through walls…. and I get to model them. The “robo” featured in my last post will be the base for these “bishops”.

 

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

 

You can check out Hypovolemia >here<

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

More Hypovolemia work.

Hey Folks,

Another quick update… just some more work on Hypovolemia.

pqc_012_preview02 pqc_012_preview03 pqc_012_preview04

 

You can check out Hypovolemia >here<

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

Hypovolemia Work

Hey Folks,

I am just posting a few pictures of pieces I am working on.

An in progress render of the Portable Quantum Computer for Hypovolemia.

An in progress render of the Portable Quantum Computer for Hypovolemia.

Concept art for a Robot character for Hypovolmia.

Concept art for a Robot character for Hypovolemia.

NANO3c

New Nano Assembler concept art work for Hypovolemia.

You can check out Hypovolemia >here<

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

 

 

 

Notorious Inc.

Hey Folks,

My very awesome friends Sarah and Adam deGrandis over at Chickadee Games released their game Notorious on mobile platforms this week.

The game is a hilarious take on the business side of  being becoming a super villain.

 

Wanna buy the game??

Get it on IOS! >here<

Get it on Andriod! >here<

If you’d like to try before you buy; you can also play Notorious Inc. on your computer. >here< 

Also be sure to check out  Chickadee Games website.  >here<

 

 

In other news I have been actively work on Hypovolemia for several months now. You can check out my work in the screenshots below.

I've created a new texture for the tarpped crates. Ones with metal braces cannot be destroyed while those with out can.

I’ve created a new textures for the tarp rates. Ones with metal braces cannot be destroyed while those with out can.

I've created a new texture for the tarpped crates. Ones with metal braces cannot be destroyed while those with out can.

I’ve created a new textures for the tarp crates. Ones with metal braces cannot be destroyed while those with out can.

I've edited the sniper rifle for Hypovolemia. Another artist on the game also edited it with a longer berrel(not featured in this image)

I’ve edited the sniper rifle for Hypovolemia. Another artist on the game also edited it with a longer berrel(not featured in this image)

I've made more sandbag walls for Hypovolemia.

I’ve made more sandbag walls for Hypovolemia.

I've made more sandbag walls for Hypovolemia.

I’ve made more sandbag walls for Hypovolemia.

You can see my work >here<

I’ll be posting here again next Saturday evening.

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