Quick Update

Hey Folks,

I am just posting a couple of renders of some recent work.

Crate gibs for Hypovolemia.

Crate gibs for Hypovolemia.

Visual Test

A visual test for an unannounced title.

I’ll catch you next weekend.

Health Pick ups.

Hey Folks,

Sorry there was no update yesterday.
Apparently we had an internet “outage” in my area…  I may need to change ISPs…

Below are a couple of images of assets I’ve been working on.  I am continuing my work on a the “unannounced title” and exploring more texture painting and toony designs.
The other image is of an art submission for the online first person shooter game Centerpoint.  You check it out >here<.

I’ve added a couple of images to my main portfolio site >here<

I will likely be updating a few more things on this site and my portfolio site in the near future.

beetlepost1

Art work for unannounced title.

 

Medkit render002a

Art work submission for the game Centerpoint.

See you next weekend.

Texture Painting!

Hey Folks,

I’ve been at working on a lot of projects recently… included one a as of yet unannounced game.

I am able to share with you some of the recent work I’ve done on the game though.
Each of the textures have been painted in photoshop, rather than photo sourced(manipulated) like most of my other work.
So far I have very much enjoyed the process and it always feels good to gain ground in a new skill set.

caveprops001 portfoliorender01

 

See you next weekend!

 

BRRRAPP!

Well Folks,

I have a few irons in the fire but none of them are ready for showing yet…

so you’ll have to check back next Saturday.

 

 

Something Very New, Minecraft Class.

Hey Folks, I have had quite an exhausting week.

I helped teach the first ever Minecraft and Game Design course at the Maine College of Art. The class was a week long Continuing Studies program and was for 9-12 year olds. I had never taught that age group before and to suddenly be thrown into a room of 20 youngsters was an experience I’ll never forget. I am extremely thankful (and lucky) I have the help of my wonderful partner and amazing teacher Elise Smorczewski; who was the primary teacher of the class.

We utilized Minecraft as game to make games and introduced basic game theory concepts. The children learned how to make use of command blocks (using basic scripting language packaged in the game), server commands and red-stone circuits to create their own mini games, exploration/narrative games, puzzles and PVP arenas.

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I was excited to see their work and how the students, working alone and in small teams, approached these ideas. I know many of them couldn’t tell you what they learned and I am sure some of their parents might think they had just spent the day playing Minecraft but these kids DID learn something. They have now been introduced to a basic code language, the importance of syntax within that language, the “finding fun” aspect of game making and they have been introduced to the idea of play testing & critique.

 

The class went very well aside of the typical technical issues that arise from working with computers. I think the Minecraft and Game Design course will be a great addition to the Continuing Studies program.

 

Now I go back to my regular day job and freelance schedule.   You can see my portfolio at Alecadams3d.wordpress.com I’ll be posting again next Saturday evening.

Another quick update

Hey Folks,

Just posting some pictures of my recent work.

Concept work for an Unannounced project.

Concept work for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

Art for an Unannounced project.

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

PQC

Hey Folks,

I present you the nearly complete Portable Quantum Computer otherwise know as the P.Q.C.

This device will let you control robot soldiers known as “bishops” in the 3rd person shooter game Hypovolemia.

The robots will be humanoid size and shape, but will be stronger and more resilient  than a normal human. These robots will be able to carry more weapons and see through walls…. and I get to model them. The “robo” featured in my last post will be the base for these “bishops”.

 

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

Portable Quantum Computer for Hypovolemia.

 

You can check out Hypovolemia >here<

 

You can see my portfolio at Alecadams3d.wordpress.com

I’ll be posting again next Saturday evening.

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