Hey Folks,

I have a few kinks to work out but, my Shepard Project is nearly complete.

It’s been an embarrassingly long time.

I learned a lot from this project and future projects will not doubt benefit from my time put into this character….
but damn I am ready to done with this one.

I am working on some updates to my portfolio site… more on that later.

ShepFN014net Ashep44 ShepMp5_26See you again on the 17th









Hen Pecked.

The 14th is the new 12th…
Apparently I lost track of my days.


Regrettably, I’ve been busier than I expected lately with things not related to 3D.

I had resorted to hen pecking at my projects getting small bits of work done at a time.

Below are images of my progress.

ShepMp5_6 SniperRifle2 astand2I’ll be posting on the 3rd… see you then.



Big News

Hey Folks,

I have been working steadily on several projects.

Here is a video of Hypovolemia in action. It’s the lastest version and contains a fair bit of my work including those fancy sandbags of mine. 

In other news my work was in a trailer for Artillery’s: Project Atlas.

Here is a link to the game that I was an Assistant Character Modeler on. http://blog.artillery.com/2013/09/project-atlas-and-the-artillery-platform.html

This is my first announced game that I’ve done as a paid gig.  I am pretty excited.
Below are images of Shepard’s Mp5 with grenade launcher still in progress.

ShepMp5_1 ShepMp5_3 ShepMp5_5
I’ve also edited the textures on my “world 1″ piece. There is still a little bit of work to do on that before I can call it done and put in my portfolio.


I’ll post again on the 12th

World 1

I missed my last post due to an eye injury I had recently.

A sliver of metal made it’s way into my eye.
I am thankful to say that the metal has since been removed and I am fully recovered.

Getting back into the swing of things yet again; I participated in a local call for art with the theme of Nintendo.
Given the injury delaying my work I only had about 3 days to get this whipped up.

This is a remake of the Super Mario Bros. 3 map of World 1.

Overall I am happy with it.
I am going to go ahead and clean it up a bit more, add a few details and throw in my portfolio.




IF all goes well,

I’ll be posting again on the 22nd.

Hypovolemia and Shepard

Hey folks,

Below is a link to my sandbag wall model, Now implemented into Hypovolemia.



I’ve also gotten a lot of work done my Shepard model.

AoChange3 withgun2


I’ll be updating again on the 1st.  

I’m back.

Hey Folks,


So this is the first time that I have not updated for a solid month.

I had taken that time off because my cat Link who I had for 15 years passed way.


I’d like to announce that I am back and I will resume my regular update schedule of every other week.

Below are a couple of images of a new asset that I am working for the GAME (no longer being referred to as a mod)  Hypovolemia.

sandbagsVisTest7 sandbagsVisTest9


I had also been work on my soldier character.  I am not quite satisfied with this character I’ll see were it takes me for now.



Anyway, see you on the 18th.

Hey Folks,

I have baked the soldier character… but I ran into a few hick ups that will need to be dealt with.
I’ll be spending some time in photoshop cleaning up some of the errors from the bake and adding a few more details.
It’s been a while since I’ve baked a character this complex, so it’s been a bit of challenge going at this one.

I maybe should have picked a simpler design, but for now i’ll keep working though it.

I have also started work on objects for an unannounced game.
Thankfully I can show you a render of my progress.

Toon Style Objects for an Unannounced project.

Toon Style Objects for an Unannounced project.

See you again on the 30th!


Get every new post delivered to your Inbox.