I have adjusted the Rex’s texture from my last update.
I’ve brightened the texture a lot and used a few tricks that my good friend Adam deGrandis showed me to add some variation. I added a few details including a more detailed eye texture scoured from a crocodile and a komodo dragon. The first draft of the specular map has also been applied to the model. I am pretty close to all this model done.
I also have been working on the Mercenary character. Slowly adding more detail but nothing major yet.