As it seems to always be the case… I am working on a few things at once.
I took the high poly Indoril mask sculpt from last weekend and began to tinker with normal map baking some more. It took me a little while figure out how to properly configure the render settings to read the normal maps. I eventually figured it out… and I am very pleased with the result.
The gray mesh is High Poly (Over 400,000 polys) and the gold mesh is the low poly bake (a little over 400 polys)
I am going to have to spend some more serious time forging and getting into the groove of a new work flow, but I am VERY much looking forward to more of this. I am likely to continue to work on my version of this Indoril Helm from The Elder Scrolls III: Morrowind. It will provide me with something to practice on and as an added bonus I’ve be wanting to make one for these for a long time.
See you next weekend.