This past week has been a busy one. I didn’t have much time to work on my projects. I did, however, get a chance to learn about Ambient Occlusion map baking. The very helpful team leader of the Alien Swarm mod: Hypovolemia has been walking me though modeling/texturing and exporting for the source engine. The image below is a prop that I am working on for the source engine. It’s as with many of my recent post in progress.
Expect updates for my Bleep Bloop projects in the near future.
See you then.